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(+1)

I played it for a while. I think the chase mechanics are really cool and the environments look really nice, but I had no clue where to go after finding the tape in the cave and I had frequent performance drops.

Also, why in the name of all that is holy is V-sync forced on?

(2 edits) (+1)

Exploration is key. Try different routes and inch your way to victory. If you want to beat Alpen Ghoul, you’ll have to earn it. It’s one of those games. Your playstyle is up to you, but I recommend staying crouched, keeping your flashlight off, and searching around the mountain slow and safe until you’re more familiar with it. Once you have an idea of what’s out there, crank up the speed and aggressive sliding. Sliding is the fastest way to move.

Beyond this advice I can't help you. It's up to you to pull off a win. The mountain is cruel and there is no easy way to beat it... but it is beatable.

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 f
finally beat the game after months
Deleted 254 days ago
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EXCELENTE JUEGO

😊👍
(+1)

Game difficulty has been rebalanced to be a bit easier. Good luck and have fun out there on the mountain!

(+2)

I liked it a lot but it was a bit difficult, although since there have been so many updates, I'm sure that problem must be resolved by now, great job over all :)

Yup the newer versions have been tweaked a bit in the level design and behavior. I also added a safe area at the respawn for collecting your thoughts and relaxing a bit between attempts. It's still pretty difficult, but I was able to get the average death count down to like 10-15 deaths which I think is exactly where I want it. Keeps the monster a threat and getting to the end meaningful, while not feeling too impossible.

(+3)

This is a great game! But I had such a hard time with it, especially considering I didn't think to read the page before jumping in. 

(+3)

I loved this game>
I loved this game! Being a stranded skier stalked down by a yeti-like creature is an excellent game idea and you made it come to life, if there is an update to this game I can't wait. Thank you for making this unique game!
(+3)

Finally uploaded! lol I didn't expect a 40 minute video to show the TRUE ending, but here we are haha amazing game, amazing job on the game,  I loved every second of it! I can't wait to play the full game. Was the golden flashlight necessary for the true ending? lol was wondering if it was just like a trophy? But honestly one of the best indie horrors I've played this year already and it's just the prologue 😁 excited to see where the game goes :)! Thank you for making a banger 😉

(1 edit) (+2)

You did it! Thank you so much for taking the time to solve the game (it's not much but I subbed lol). Can't wait to watch. The trophies are optional and just for fun.

(+1)

Thank YOU so much! I really enjoyed and look forward to the full release :) You are a badass game dev and I definitely want to support any way I can! 

(+3)

this is a really fun indie horror game demo. its really solid, this is part one of 3 planned video's of me exploring to find tapes. the 2nd video is processing rn where i found 11 out of the 12 tapes. so CLOSE until i get that secret ending. and when i do that'll be my 3rd episode. but this indie game is 10/10 and includes a lot of my favourite features for any horror game. incredible ai, spooky enviornment, Body horror themed opposing monster, and amazing movement. 

Awesome playthrough. Looking forward to seeing your reaction the 2nd ending.

(+3)

This was an incredible game! Being chased around a snowy mountain by a giant slack jawed yeti is everything a guy could possibly want. Mechanics, graphics, monster all brilliant and scared the sh*t outta me. 10/10!
(1 edit) (+1)

Hilarious vid. Sending a 10/10 right back at yah!

(+3)

Muito bom o jogotop o jogo

(+3)

Love
I like how fast the monster is and how smart the AI is makes the game very difficult and fun
(+3)

I have never screeched so loud. This game was awesome! Love the setting and mechanics, and the monster is VERY persistent. Will be following this one looking forward to a full release later! Great work to everyone involved.

(+3)

Very dope game!!! But this monster can hear my thoughts and capture me!!! Lol

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(+3)

Now, I'm no dentist, but those chompers could use a once over I feel.

(+4)

Alright, I went back into the game and had to try to beat the cave route and finding more tapes! Did I complete everything? Is there another ending?! I need to know, I am loving this game so much! I put it in my 3 Scary Games series since I was coming back to it and didn't think I would die so many times 😂
(1 edit) (+3)

There is a true ending. It has never been seen.

(+2)

I will find this somehow... 🧐

(+1)

How many tapes would there be? 🧐 And do I need a specific one playing while I get this true ending?

(+2)

Nevermind, found the true ending ;)

(+1)

Did you record it? I HAVE to see your reaction to it!

(+2)

editing the video today after work! I did NOT expect that at all 😱

(+1)

check it out

(+4)

This game was really scary, I loved playing it from beginning to end! Unfortunately I wasn’t able to beat it because it’s just a little bit too hard, for me at least 😂 Nice Game Dev!
(+4)

You made R-rated Ski Free!?

(+4)

Played this game on my twitch and it was hard for me with the way I play these types of games but I loved it. helped having part of the Dev team in chat to help me find my way.  Was great meeting you Chelsea!

(+4)



I LOVED THIS GAME! I honestly can't wait for the full release and hope it will be a challenging and fun experience :) I got one of the endings, somehow haha but I really am looking forward to the full game and will be there on the release ready to play 😎
(+4)

This game.. was great tbh! I really enjoyed it. Have not finished it because this monster is hard to get past and the different paths are difficult to chose from but man was this game great!

(+2)

Oof. I didn't realize that the point was to get to the top of the mountain. The mechanics were great though, so I had a great time!

(+2)

Se hace interesante los primeros 5 mins. Después empiezas a morir debido al nivel de dificultad y se hace aburrido. La idea es muy buena y  la criatura es terrorífica, pero tienes a la criatura encima continuamente. Pero buen trabajo.
(+2)

I REALLY enjoyed this game! Absolutely loved the challenge, even though I didn't know what I was doing because I forgot what the description said (ADHD moment, lol). Noticed there's a new update so I'll most likely end up playing this again in the future!

watch

(+2)

Great game! To Hard for me lol
(+1)(-1)

 

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(+3)(-1)

Legitimately impressive what 3 people can put together in 4 months.

An expansive area with a handcrafted, maze-like cave system, game-influencing collectibles for you to find (that stay persistent between deaths/playthroughs), NG+ and hard mode, satisfying to control mobility that hasn't glitched out on me in the 2+ hours of play, dynamic music used as audio cues for enemy alertness, and, speaking of, a cunning yeti that makes RE2make's Tyrant look like a newborn kitten.

Reaching the summit ends the game, but the real goal actually lies below it. The death counter on the end screen kinda gives away the devs want you to treat deaths as a learning experience, instead of "failure." There's quite a bit to map out, and there's even one secret lying in wait in the caves... I figured out the cypher, but haven't found "it" yet!

I loved this. I'm done hiding in lockers. Let me swooce away from monsters at breakneck speeds down snowy slopes. Only feedback I have is it's maybe too easy to end up in the same death trap at first, and progress could maybe be represented visually a bit to help players feel like they're on the right track/made it further "this time."

(1 edit) (+3)

Thank you so much for the kind words! Trying to help players with navigation ( hopefully in subtle ways ) is at the top of the list for future updates. I want people getting lost a little, but not for the wrong reasons like areas looking too similar. Like you all, I'm experiencing a learning curve of my own. Enjoy the tape hunt!

-update- 

I changed the intro area to have a place to chill right after you respawn and adjusted some elements in the level. I've been working like crazy trying to update it and help players without it losing its core Player vs Monster feel. I love this stuff. Dissecting what works and what doesn't is what got me into trying to make a game in the first place.

(+2)

This game was so much fun and so hard. I really enjoy the difficulty. It really adds to the tension and makes the creature seem really threatening. Great job! Keep it up!

(1 edit)

Thank you. We are hoping every victory feels like a real accomplishment and that those final moments approaching the building are always tense.


Nice game !

Intensity levels higher then expected, yet the AI - too BUFFY! 

I loved the concept of this game. Rarely do I come across the indie project, which has this level of detail, quality and hard work put into it. The sound design and atmosphere shine brightest, same as the visuals and that creature - looking terrific! Yet, the game has its issues. 

For the demo, the project is brilliant. I would say adding the difficulty level/meters for other players can create less confusing gameplay or maybe making the checkpoints/saving system just in case something goes wrong. The map overall looks neat, yet at some corners the player might glitch and end up in the creature's hands. Those improvements would benefit the game for sure. 

Best of luck with the development and will see what you can make out of it. Cheers! 

(4 edits)

I think I just need to communicate better that too much running is basically an instant death because he is tracking you and hears you. I have learned so much about level design in the last 24 hours from watching people play the game. This guy is the only person to pay the game as I saw in my head.  He might be the first person to enter the building though the intended path. I'm thinking of ways to get more people on the right track and help people get over that initial hump. Thank you for the feedback! No monster AI nerf just yet. The full game will have safe rooms double as checkpoints and allow for the player to have ways to escape the monsters grasp. I think the high difficulty of the demo helps condense all the feelings of what I want the full game to feel like but in under a few minutes.

It's just the demo version so if some players can't beat it, that's totally fine. The full version will be a bit more forgiving because I want everyone to be able to get through that version.

Again, thanks for the feedback! This is the exact type of thing I was looking for. I would love to hear from more devs.

(+1)(-1)

With all due respect, I disagree with you. The intent of creating a playable application, let it be demo or a full version is to consider the outside perspective. People should not and won't play the game the way "you want". If 1 person out of 10 finds the same path, that means just that. Sorry, but you are making the general players feel guilt and frustration and defending your game as if they "should" play it the way you want. Sorry, but no. When I make games I always consider that some players might walk or run or do that and this. It is a big mistake. Watching other people play can improve your development unless you are willing to face the criticism and be humble. 

It is your choice, do what you want, but if the marketing of the game is "monster too fast and hard to complete" they won't come back for more. And just because 1-2 people out of 40-50 play the game as you say "correct", means nothing. 

Good Luck.

w game

That Hairless Yeti put me back on life support.

 
(+1)

This game has so much potential! I thoroughly enjoyed this game and trying to navigate the mountains from The Alpen Ghoul! I will say though, I did glitch out of the map a few times. I know Alpen Ghoul is meant to be difficult and he "knows the area" etc. But I couldn't help but notice that he knew where I was a handful of times, even when trying to sneak from him. Also he is ridiculously quick which gives the player no chance to escape for the most part. I do think a difficulty option would help with this game! Other than that, I loved this! GREAT JOB!

(2 edits)

The creature devours another youtuber LET'S GOOOOOO. Thanks for playing, you actually got really far and were way closer to the end then you realize. I am monitoring the difficulty but I don't want to nerf him too quickly. A lot of the deaths come from its ability to hear footsteps and see the flashlight.  Your playthrough was actually closest to the intended design. He is made to be a real antagonist and not feel like a jump scare Roomba.

(1 edit)

It's nearly impossible to evade this monster, he is so fast, he is always near or behind us. Cave part is really hard in my case we can't run, even walking isn't working for me. Your mentioned tips wasn't helpful at all. Maybe reduce the difficulty of this game a bit. 

(5 edits)

This video should help more than the gameplay tips could.

SCARY

(+1)

Incredible! did you make all the models yourself!

Everything was built in house ( and I mean that literally because it was made in our apartment ) except the wooden beams in the mine ( Quixel ) the snow footstep sounds and the environment textures ( Quixel ). 

incredible!

what engine and how many devs?

UE5 and one dev but I got help from my girlfriend and brother on assets, animation, and playtesting when the pile of stuff to work on got a bit too big.

(+2)

AMAZING GAME! I think the concept is very good, especially with the gliding in the snow! I am looking forward to the full release!

Did you ever find one of the boomboxes to play that tape you found? You might like what happens.