Huge Alpen Ghoul Anniversary Update.


New Year, New Fear.

It's been about a year since we released Alpen Ghoul. Seeing people actually play the game was a huge thrill, but it also opened my eyes to how much I still had to learn about game design. I've been continuously making games since then, and I've grown significantly better at it. Watching players engage with Alpen Ghoul, especially the YouTubers who took a chance on it, revealed numerous issues I hadn't anticipated due to my limited design experience at the time. Now, after a year of working on our second game, AM, I finally feel like I'm getting the hang of this whole game development thing.

I wanted to take the experience gained over this year and apply it to Alpen Ghoul. Although I hadn't touched the game in about a year and cringed at my lack of organization skills when revisiting the old project, I dove in and made some significant changes. The result of all this work is our HUGE ANNIVERSARY update to Alpen Ghoul.

Here are a few of the things you can expect if you dive into Alpen Ghoul in 2024:

  • A brand new TERRIFYING addition to the second ending.
  • New story elements that unfold every time you reach the cabin.
  • Improved controls; you can now slide with ease, even uphill.
  • Enhanced secret tape system, making it easier for everyone to find the secret ending (which, did I mention, is more terrifying than ever).
  • And perhaps the most significant update: a VOLUME SLIDER!

There are numerous other small changes made to enhance the Alpen Ghoul experience. If you've never played the game, now is the best time to jump in. Who knows, I might make major updates in the future. I want Alpen Ghoul to keep players guessing, never truly knowing how much in hidden in the game.

Files

ALPEN GHOUL 761 MB
Version 17 51 days ago

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